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	<title>BA Productions &#187; Reviews</title>
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	<link>http://www.baproductions.biz</link>
	<description>Because everything else is just &#34;bad&#34;</description>
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		<title>Geometry Wars: Retro Evolved 2 Reviews</title>
		<link>http://www.baproductions.biz/2008/08/03/geometry-wars-retro-evolve-2-reviews/</link>
		<comments>http://www.baproductions.biz/2008/08/03/geometry-wars-retro-evolve-2-reviews/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 22:53:06 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[geometry wars 2]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/?p=390</guid>
		<description><![CDATA[I&#8217;ve just posted up reviews of Geometry Wars: Retro Evolved 2 for the Xbox Live Arcade. The All Encompassing review at Evil Avatar The Co-Op review at Co-Optimus. The bottom line is, you shouldn&#8217;t be reading this post right now, you should be playing GW2!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.baproductions.biz/wp-content/uploads/2008/08/gwre2_2.jpg"><img class="aligncenter size-full wp-image-391" title="Geometry Wars 2" src="http://www.baproductions.biz/wp-content/uploads/2008/08/gwre2_2.jpg" alt="" width="480" height="270" /></a></p>
<p>I&#8217;ve just posted up reviews of <strong>Geometry Wars: Retro Evolved 2</strong> for the Xbox Live Arcade.</p>
<p>The <a href="http://www.evilavatar.com/forums/showthread.php?p=1587837" target="_blank">All Encompassing review</a> at Evil Avatar</p>
<p>The <a href="http://www.co-optimus.com/review/58/Geometry_Wars%3A_Retro_Evolved_2_Co-Op_Review.html" target="_blank">Co-Op review</a> at Co-Optimus.</p>
<p>The bottom line is, you shouldn&#8217;t be reading this post right now, you should be playing GW2!</p>
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		<title>Pinball Hall of Fame: The Williams Collection: The Review</title>
		<link>http://www.baproductions.biz/2008/03/24/pinball-hall-of-fame-the-williams-collection-the-review/</link>
		<comments>http://www.baproductions.biz/2008/03/24/pinball-hall-of-fame-the-williams-collection-the-review/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 14:58:04 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2008/03/24/pinball-hall-of-fame-the-williams-collection-the-review/</guid>
		<description><![CDATA[Ting Ting Ting.   Thwump thwump.  Chata-chata-chata.  Ah the sounds of pinball.  It&#8217;s like sweet, sweet music; as the sound draws you into an arcade or corner of the bar.  While Pinball can date as far back as the 1800&#8242;s, modern day pinball had a boom in the early 1970s.  One of the leaders in [...]]]></description>
			<content:encoded><![CDATA[<p>Ting Ting Ting.   Thwump thwump.  Chata-chata-chata.  Ah the sounds of pinball.  It&#8217;s like sweet, sweet music; as the sound draws you into an arcade or corner of the bar.  While Pinball can date as far back as the 1800&#8242;s, modern day pinball had a boom in the early 1970s.  One of the leaders in table manufacturers was Williams, who also created such popular arcade games Joust and Robotron.   Now Wii owners can experience all the classics from the comfort of their own couch with Pinball Hall of Fame: The Williams Collection.<br />
<img src="http://www.baproductions.biz/wp-content/uploads/2008/03/pb1.jpg" alt="pb1.jpg" style="padding: 5px; float: right" /><br />
The game sets to emulate the arcade experience right down to the interface, with your character able to walk around a virtual arcade choosing a machine to play at.  With Wii-Mote in one hand, and nun-chuck in the other it&#8217;s like you are standing at a pinball table.  Each controller&#8217;s button will operate the flipper, and each controller&#8217;s motion will bump the table.  So if you need to hit that ball a little to the left simply push the wii-mote in that direction.  The machines are all accurate recreations of their real life counter parts; every bumper, graphic and sound effect is here.  In fact the game includes a digital version of the original arcade flyer for each machine, which used to lure prospective buyers.</p>
<p>Some of the machines offer free play, but others will be asking for your virtual quarters.  How do you fill your fantasy pockets with these coins?  By completing goals on the tables and competing in the Williams Tournament.  These tasks can range from successfully unlocking multi-ball on a table to achieving a certain score or hitting a specific marker.  The Williams Tournament will have you competing in successive tables to achieve certain scores.  The tournament isn&#8217;t for the weary either, while the first 2 tables or so the scores are fairly easy &#8211; the last bunch will have you pounding on flippers for hours.</p>
<p>Pinball is the original button masher, with many people simply content to keeping the ball out of the bottom of the machine.  Truly skilled players know there are certain targets and goals used to achieve maximum score.  Every table in the game offers a detailed walk through of every scoring location and goal to help get the most out of your pinball experience.  This is a very welcome addition to the game as I know I never have any idea what to do in a pinball game.</p>
<p>With 10 tables and up to 4 players you&#8217;ll have plenty to keep you busy in the virtual arcade.  A game of pinball is something that never gets old, it&#8217;s something you can always go back to.  I found Pinball Hall of Fame: The Williams Collection strangely addictive, almost entrancing and  it&#8217;s hard to argue with a $30 price tag for something with mostly infinite replay ability.  Just don&#8217;t tilt the table.</p>
<p><strong>Score:</strong>  4 out of 5</p>
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		<title>Frontlines: Fuel of War Review</title>
		<link>http://www.baproductions.biz/2008/03/05/frontlines-fuel-of-war-review/</link>
		<comments>http://www.baproductions.biz/2008/03/05/frontlines-fuel-of-war-review/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 15:12:40 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2008/03/05/frontlines-fuel-of-war-review/</guid>
		<description><![CDATA[The first project from Kaos Studios (creators of Desert Combat), Frontlines: Fuel of War is very much influence by the aforementioned mod.   The story revolves around the time the world&#8217;s oil begins to dry up, and involves the nations who must fight for the last remaining territories that have the precious resource.   In [...]]]></description>
			<content:encoded><![CDATA[<p>                        <span id="objectDescription">The first project from Kaos Studios (creators of Desert Combat), <strong>Frontlines: Fuel of War</strong> is very much influence by the aforementioned mod.   The story revolves around the time the world&#8217;s oil begins to dry up, and involves the nations who must fight for the last remaining territories that have the precious resource.   In the single player game has you taking the role of a soldier in the Western Coalition (the United States and the European Union) to face off against the Red Star Alliance (Russian/People&#8217;s Republic of China).  The multiplayer on the other hand plays out like a Battlefield 2 match, though there&#8217;s a few unique twists.</span></p>
<p style="text-align: center"><img src="http://www.baproductions.biz/wp-content/uploads/2008/03/frontlines_fuel_of_war_1.jpg" alt="Frontlines Fuel of War" /></p>
<p><span id="more-353"></span><br />
<span id="objectDescription">Front Lines: Fuel of War wastes no time dropping you into the middle of the action.  Firefights are intense and enemies are brutal.  Much like the multiplayer game, you need to progress through the maps capturing crucial choke points or destroying enemy objectives.  In certain missions this offers something rarely seen in a story based game, the enemy can actually recapture an area you already captured.  This creates a back and forth battle, or the shifting of the front lines. (see what I did there?)  On top of the standard weapons that you can pick up, you&#8217;ll also find yourself getting gadgets and vehicles.  How about a drone that you can steer into battle guns blazing?  Perhaps a remote controlled helicopter that can even fire missiles?  Or my personal favorite, a little RC car that you drive underneath a tank to self destruct&#8230;taking the tank with it.  Of course controlling these little drones has its disadvantage&#8230;namely your player sits exposed while controlling it.  There&#8217;s a handful of vehicles available to drive, anything from tanks to jeeps and helicopters.</span></p>
<p>From a presentation perspective the game&#8217;s story is moved along by a reporter that is tagging along to cover the war.  It&#8217;s worth commending the developers for really trying to put a decent story with emotion behind the game.  Every mission is broken up into sub sections, and at times key events are played out in some pretty intense cut scenes.   The game looks decent enough, being built on the Unreal Engine 3, but there are times when certain textures look low resolution.  The frame rate is solid though, so I guess that makes up for it.  Front Lines makes excellent use of positional audio, which really helps create the sense of being on the battle field.</p>
<p>Some people might find the controls a little floaty, and there is a lack of in depth customization options, but overall I never felt like I was fighting the controller. If there&#8217;s a downside to the single player, its that the game is incredibly short, taking between 5 and 6 hours to complete.</p>
<p>Front Lines multiplayer on the Xbox 360 allows up to 32 players to play on dedicated servers.  Yes&#8230;the game has dedicated servers.  The main game mode is called Front lines, and it plays out like a Battlefield match in which players must capture strategy points to help move and hold the front line.  Your character is divided up into a class and subclass.  The main class defines your weapons while the subclass defines your tools and gadgets.  As you complete objectives and kill the enemy you&#8217;ll level up your subclass, unlocking more items to use in battle.  After you die you can redeploy with the same load out, or choose a new one.  Your upgraded subclass is available for you through the entire match, but resets from game to game.  This helps keep the playing field level, while still encouraging good play.    Front Lines strongly encourages team play, in fact, you can&#8217;t even chat with anyone unless you join a squad.</p>
<p>Of course an online game is only as good as its community, and unfortunately right now things are a mixed bag.  At times matches can be great, with players working together and a pretty even battle.  At other times it&#8217;s a disjointed mess with spawn campers ahoy.   The other problem is reliability, I had random disconnection problems and some lag issues in matches &#8211; even on the dedicated servers.</p>
<p>All in all I really enjoyed the single player of Front Lines.  I dare say it rivaled Call of Duty 4 in terms of intensity.   With a solid but short single player campaign and a multiplayer mode that has a lot of potential this game is on the cusp of being great.</p>
<p><strong>Score:</strong> 3.5 out of 5</p>
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		<title>Turok Review</title>
		<link>http://www.baproductions.biz/2008/02/14/turok-review/</link>
		<comments>http://www.baproductions.biz/2008/02/14/turok-review/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 13:52:06 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2008/02/14/turok-review/</guid>
		<description><![CDATA[After a Holiday 2007 that was filled with games like Halo 3, Mass Effect, Uncharted and others, the games of early 2008 have a large shoe to fill. Turok is one of those games that&#8217;s reception could change depending on the time of year it&#8217;s released. Turok itself isn&#8217;t a bad game&#8230;but it isn&#8217;t a [...]]]></description>
			<content:encoded><![CDATA[<p>After a Holiday 2007 that was filled with games like Halo 3, Mass Effect, Uncharted and others, the games of early 2008 have a large shoe to fill.  Turok is one of those games that&#8217;s reception could change depending on the time of year it&#8217;s released.  Turok itself isn&#8217;t a bad game&#8230;but it isn&#8217;t a great game either.   There are times when the game shows a truly awesome moment.  And there are times when it&#8217;s simply downright frustrating and annoying.<br />
<img src="http://www.baproductions.biz/wp-content/uploads/2008/02/turok.jpg" alt="turok" style="margin: 5px; float: right" /><br />
Turok is the 4th game in the franchise.  While the first title in the series was fairly well received, the latter titles left much to be desired.   The story puts you in the role of Turok trying to track down is old teacher Kane for some unknown reason.  Suddenly the space ship Turok is on comes under attack and crash lands onto a planet filled with dinosaurs and other creatures.  The original Turok was subtitled &#8220;The Dinosaur Hunter&#8221; and the latest game is no exception to the rule.  There&#8217;s a good variety of dinos to hunt, though not all of them necessarily need to be massacred.   In fact, by utilizing flares you can use the dinosaurs as weapon to attack an enemy.  The other neat thing about the dinosaurs in the world is they will stalk and hunt you.  You won&#8217;t necessarily see them, but you can hear them, and before you know it you&#8217;ll be knocked on your ass fending off the dino attack.  There&#8217;s a button press mini game that is played to survive every attack, as well as during a few cutscenes in the game.    There&#8217;s a good variety of animations and differences in the mini games that keep it interesting.</p>
<p>Like I said before, there are several scenes and moments in the game that will simply put a smile on your face.   Sneaking up behind enemy soldiers and knifing them in the back is one.  Launching explosive arrows into groups of unsuspecting enemies is another.  But there are times in the game where things are simply so unbalanced that it&#8217;s just downright frustrating.  Part of the problem is the screen shake in the game.  When you take hits from gunfire your viewport is skewed a bit.  The bigger problem is when an explosion goes off near you and knocks you off your feet.   You become disoriented, and can&#8217;t shoot or move for a few seconds.   The even bigger problem here is most times an enemy will be able to get off another rocket or grenade before you even get back to your feet, thereby knocking you back down before you really get back up.  Before you know it your screen is a blurry red mess and suddenly you are dead.<br />
The single player campaign was mildly entertaining, as was the story.   There&#8217;s a solid voice acting cast with the likes of Ron Perlman as the cynical sidekick Slade.  The game features a pretty indepth multiplayer mode complete with dinosaurs that roam the playing field.  There&#8217;s also a small co-op campaign online which consists of 3 short missions.  It would have been nice if the actual campaign was co-op, but what we get is pretty solid.</p>
<p>Turok is a game that many people will overlook, and while  it&#8217;s not something everyone should play, fans of shooters or the previous titles will enjoy what the game has to offer.</p>
<p><strong>Score: 3 out of 5</strong></p>
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		<title>Geometry Wars: Galaxies Nintendo DS Review</title>
		<link>http://www.baproductions.biz/2007/12/11/geometry-wars-galaxies-nintendo-ds-review/</link>
		<comments>http://www.baproductions.biz/2007/12/11/geometry-wars-galaxies-nintendo-ds-review/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 13:27:35 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Geometry Wars]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/12/11/geometry-wars-galaxies-nintendo-ds-review/</guid>
		<description><![CDATA[If you&#8217;ve read my Geometry Wars: Galaxies review for the Wii, you know I thought very favorably of it. What&#8217;s even better is the fact that there&#8217;s a portable version of the game available for the Nintendo DS. In that tiny little cart you&#8217;ll find a virtually identical version of Geometry Wars: Galaxies. That&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve read my <a href="http://www.bapenguin.com/2007/11/27/geometry-wars-galaxies-review/">Geometry Wars: Galaxies review</a> for the Wii, you know I thought very favorably of it.  What&#8217;s even better is the fact that there&#8217;s a portable version of the game available for the Nintendo DS.  In that tiny little cart you&#8217;ll find a virtually identical version of Geometry Wars: Galaxies.  That&#8217;s not to say there aren&#8217;t differences, but from a gameplay and content perspective you&#8217;ve got every Geometry Wars fan&#8217;s dream.<br />
<img src="http://www.baproductions.biz/wp-content/uploads/2007/12/gwgalaxies1.jpg" alt="gwgalaxies" class="imgfloat" /><br />
Obviously the Nintendo DS isn&#8217;t two Gamecubes with some duct tape, so graphically speaking the game doesn&#8217;t look quite as good.  You won&#8217;t get any fancy grid effects, and there won&#8217;t be as many colors, but you do still get a great particle engine and plenty of baddies on the screen at once.  The game does slowdown at times, especially when things start to get really hectic, but it&#8217;s nothing too bad and it&#8217;s something you get used to.</p>
<p>The Controls on the DS allow for a few options.  The first has the game displaying on the top screen while you use the d-pad (or buttons for us lefties) to move and the stylus on the bottom screen to aim.  There&#8217;s a small ship icon which corresponds to your ship up top, and moving the stylus around it shoots in the appropriate direction.  The second method has the game screen at the bottom and has you using the stylus directly on the game board.  The problem I found with this is it can be difficult to see the action on the screen.  The final method allows you to have the screen on either top or bottom and you use the d-pad and buttons in a familiar dual analog stick type fashion.  I actually found this method to be the best once I go the hang of rolling my thumb along the buttons to aim.</p>
<p>Besides a bit of slowdown the only flaw I found with the game is the sound.  While it does an accurate job of recreating the effects, there seems to be a limit as to how many sound cues the DS can play at once.  This causes you to miss critical cues of different types of enemies spawning.   The Nintendo DS and Wii version of Galaxies allow you to connect the two to unlock an additional galaxy.  The galaxy has one of the greatest levels in it which has a giant black hole in the middle that can&#8217;t be killed along with constantly spawning enemies.   It&#8217;s an interesting and hectic challenge.</p>
<p>For Geometry Wars addicts this is the version of the game you need to have.  The pick up and play nature of the game is perfect for the DS.  On top of that you get online leader boards via the Nintendo WiFi connection to feed your competitive side.   Now if you&#8217;ll excuse me, I have some isosceles triangles to blast apart.</p>
<p><strong>Score:</strong> 4 out of 5</p>
<p>Buy it @ <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FSierra-72742-Geometry-Wars-Galaxies%2Fdp%2FB000RWV12W%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1197341019%26sr%3D8-2&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Amazon</a>.</p>
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		<title>Cooking Mama 2: Dinner with Friends &#8211; Review</title>
		<link>http://www.baproductions.biz/2007/12/06/cooking-mama-2-dinner-with-friends-review/</link>
		<comments>http://www.baproductions.biz/2007/12/06/cooking-mama-2-dinner-with-friends-review/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 21:19:40 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/12/06/cooking-mama-2-dinner-with-friends-review/</guid>
		<description><![CDATA[In a time when DS games had you performing surgery or solving murder mysteries Cooking Mama stood out as a quirky title about making food. I always figured it was one of those titles that tried to cash in on the DS craze so I avoided it. Cooking Mama 2: Dinner with Friends was recently [...]]]></description>
			<content:encoded><![CDATA[<p>In a time when DS games had you performing surgery or solving murder mysteries Cooking Mama stood out as a quirky title about making food.  I always figured it was one of those titles that tried to cash in on the DS craze so I avoided it.   Cooking Mama 2: Dinner with Friends was recently released and I figured it was time to see what all the fuss was about.  The most ironic thing about the game is I found myself playing it while waiting for things to cook in the real kitchen.</p>
<p><a href="http://www.amazon.com/dp/B000WDUGB8?tag=bapenguin-20&#038;camp=0&#038;creative=0&#038;linkCode=as1&#038;creativeASIN=B000WDUGB8&#038;adid=14HV992WENHARZW0EZ5R&#038;"><img src="http://www.baproductions.biz/wp-content/uploads/2007/12/cookingmama2.jpg" border="0" alt="cooking mama" class="imgfloat" /></a></p>
<p>The basic premise of the game to cook fast, and to cook accurately.  The idea is you are presented with a bunch of recipes, and each recipe is broken down into a step.  Each step is basically a mini-game.  Does the recipe call for diced onions?  There&#8217;s a little dicing mini game to play.    Does the recipe require skewered eel?  Then there&#8217;s a little eel skewering mini game.  Perhaps you need to blend corn?  You get the idea.   With 80 some recipes in the game, there are over 150 different mini games.  And while the variety of the mini-games follow a few basic patterns, there seems to be enough variety to keep you interested for quite some time.  From dicing, stirring, chopping, tossing, spreading, and combining ingredients each mini-game has a unique hook to it that is strangely addicting.  Some games require a memory type mechanism, others require your ability to recognize blurry pictures while most of them are basically using the stylus to mimic some sort of motion.  Cooking Mama 2 has you cooking not only with Mama, but Mama&#8217;s friends for a variety of different recipes.  Each step in a recipe has a set time it needs to be completed in, and the faster and more accurate you complete the step the higher your rating is.  Eventually you&#8217;ll earn medals and unlock content to help customize your kitchen and cook new recipes.  Cooking Mama 2: Dinner with Friends also has the ability to have a cooking contest with friends using just 1 cartridge.   Just think, you can have your very own Iron Chef Cook-off without the mess!</p>
<p>While the game is strangely addictive, there are a few quirks.  In some of the mini-games it isn&#8217;t very apparent what the game wants you to do.  I also would have loved to see the actual recipes for the dishes so you can actually cook the food (in real life).   And while Cooking Mama 2 is a solid title on it&#8217;s own, but from what I hear it&#8217;s not all that different from the original.</p>
<p>Cooking Mama 2: Dinner with Friends is your quintessential Nintendo DS game.  It&#8217;s quick pickup and play design, combined with some inventive uses for the stylus make it strangely addicting and fun.  If you are looking for a game that&#8217;s a great distraction, and to fill those few minutes while you nuke a pizza in the microwave, look no further than Cooking Mama 2.  And who knows&#8230;soon you might be cooking &#8220;Even better than mama!&#8221;</p>
<p><strong>Score:</strong> 3.5 out of 5</p>
<p>Buy it at <a href="http://www.amazon.com/dp/B000WDUGB8?tag=bapenguin-20&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000WDUGB8&amp;adid=14HV992WENHARZW0EZ5R&amp;" target="_blank">Amazon</a>!</p>
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		<title>Geometry Wars: Galaxies Review</title>
		<link>http://www.baproductions.biz/2007/11/27/geometry-wars-galaxies-review/</link>
		<comments>http://www.baproductions.biz/2007/11/27/geometry-wars-galaxies-review/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 13:53:05 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/11/27/geometry-wars-galaxies-review/</guid>
		<description><![CDATA[For your everyday onlooker, Geometry Wars isn&#8217;t exactly that impressive to glance at. It&#8217;s a game though that once you begin to play, you truly understand its beauty. It comes as no surprise that many websites picked Geometry Wars: Retro Evolved as one of the Xbox 360 must have launch titles. So while Xbox 360 [...]]]></description>
			<content:encoded><![CDATA[<p>For your everyday onlooker, Geometry Wars isn&#8217;t exactly that impressive to glance at.  It&#8217;s a game though that once you begin to play, you truly understand its beauty.  It comes as no surprise that many websites picked <em>Geometry Wars: Retro Evolved</em> as one of the Xbox 360 must have launch titles.   So while Xbox 360 fans have been itching for a true sequel, it&#8217;s Wii owners who get it first with <em>Geometry Wars: Galaxies</em>.<br />
<a href="http://www.thegamersgallery.com/image.php?sid=2080"><img src="http://www.thegamersgallery.com/screens/main/gwgalaxy/thumb.screenshot_116.jpg" class="imgfloat" border="0" /></a><br />
The beauty of the original Geometry Wars was it&#8217;s simplicity.  As a dual analog shooter (left stick moves, right stick shoots) the game was easy to pick up and play.  The problem (if any) with the original was that once you got to a certain point in the game, it never changed or got more difficult.  Galaxies sets to fix that with multiple level layouts, more enemy varieties, and even multiplayer.   The core difference in Galaxies&#8217; gameplay is how the multiplayer works.  In the original Geometry Wars, you earned a multiplier (2x,3x,4x,etc) by killing multiple enemies in a row without dieing.  In Galaxies your multiplier works by collecting Geoms.  What are Geoms?   Geoms are little pieces of badguys left behind after destroying them.  Besides increasing your multiplier (which still reset to 0 when dieing), the Geoms serve as the in game currency to unlock levels and new abilities for your AI.   That&#8217;s right, the other major additional gameplay mechanic is your little sidekick.  The little guy, I call him Fred, follows you around and assists in the levels.  Fred can be upgraded to perform various functions, whether that&#8217;s shoot where you are shooting, or become an auto turret and take down those pesky geometries.  There&#8217;s about 10 different functions that he can serve, all which can be upgraded by killing baddies.</p>
<p>Galaxies is broken up into, surprise, galaxies!  Each galaxy offers different planets to unlock and each planet has it&#8217;s own point total goals, enemies, and layouts.  The layouts of the levels can vary between your normal square to one of many non standard shapes, both big and small.   There&#8217;s lots of neat little things that happen on levels.  Some levels have moving geometry which you have to work around.  Others have enemies that lay down mines which you can trigger to set off chain reactions.   And of course, there&#8217;s just the tried and true GW formula of shoot everything and never stop moving.</p>
<p>The one main problem with Galaxies is the game is a dual analog shooter without dual analog sticks.  The developers made an admirable attempt to utilize the Wii controls to kind of use a point and shoot hybrid type control scheme.  Unfortunately the Wii controller simply can&#8217;t provide a smoother circular motion and feels like a constant battle to aim and shoot where you want to.  The Classic Controller becomes a necessity, but even then, I find the analog sticks and the hard corners of it detrimental to the fast pace of Geometry Wars.</p>
<p>Despite the controller flaws, the game is still <em>Geometry Wars</em> at heart, and that&#8217;s a good thing.  The planets are very intuitive, and the unlocking nature of seeing what happens next is incredibly addictive.  Add in co-op and versus play and the ability to link the game up to the DS and you&#8217;ve got a full value package at $39.99.  The bottom line is this&#8230; if you are an arcade shooter fan &#8211; you need this game.</p>
<p><strong>Score:</strong><br />
4 out of 5</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=theweeklyrel-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000RWV17M&#038;fc1=D1D1D1&#038;IS2=1&#038;lt1=_blank&#038;lc1=1CFF00&#038;bc1=FFFFFF&#038;bg1=444444&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
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		<title>Scene It: Lights, Camera, Action Review</title>
		<link>http://www.baproductions.biz/2007/11/13/scene-it-lights-camera-action-review/</link>
		<comments>http://www.baproductions.biz/2007/11/13/scene-it-lights-camera-action-review/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 14:39:14 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Home Theater]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/11/13/scene-it-lights-camera-action-review/</guid>
		<description><![CDATA[When you have an actual movie theater in your basement, you tend to consider yourself a fan of movies. So when I heard popular board game Scene It was making it&#8217;s way to the Xbox 360 I knew it was time to fire up the popper. Scene It: Lights, Camera Action is also the first [...]]]></description>
			<content:encoded><![CDATA[<p>When you have an actual <a href="http://www.bapenguin.com/?page_id=205">movie theater in your basement</a>, you tend to consider yourself a fan of movies.  So when I heard popular board game Scene It was making it&#8217;s way to the Xbox 360 I knew it was time to fire up the popper.  <em>Scene It: Lights, Camera Action</em> is also the first Scene It to feature Hi-Def movie clips and unique games.  Best of all, the game comes with four easy to use gameshow style controllers adding to the experience.<br />
<img src="http://www.thegamersgallery.com/screens/main/sceneit/thumb.Scene%20It%202.jpg" class="imgfloat" border="0" /><br />
Those of you that have played the Scene It board game (or one of the 30 variations of it) should feel right at home, but the core of the game is changed a bit though.  For one, the Scene It Xbox game doesn&#8217;t actually have a game board, instead to win you compete through 4 rounds of play and score points by answering questions as fast as possible.  Players don&#8217;t take turns answering questions, instead both teams can answer most of the questions at the same time, with the fastest response getting the most points.  There are also other challenges where players are required to buzz in and answer, with a wrong answer allowing the other team to answer in too.</p>
<p><span id="more-313"></span></p>
<p>After the first round, incorrect answers will cost you a penalty in points.  What&#8217;s interesting here is there&#8217;s a constant strategy going on.  There&#8217;s a risk/reward scenario with answering fast.  If you are 100% confident in an answer, and answer quickly you&#8217;ll get max points, of course if you are wrong you&#8217;ll lose max points.  On the other hand perhaps you are on the fence between two answers, just let the timer ride out a bit and answer.  Sure you won&#8217;t gain as many points if you are right, but if you are wrong you won&#8217;t lose as many either.</p>
<p>As for the games themselves there seems to be a decent variety.  In the screening mini game you&#8217;ll watch a 2 or 3 minute clip of a famous movie and then are asked a series of questions regarding the movie and the clip specifically.  Other mini games have you unscrambling words to make movie titles or filling in the blanks to finish off famous quotes.  Some of my favorite games start with a blank sheet and then being to fill in details that describe some movie.  There&#8217;s a few different varieties here.  In one game it starts with a blank sheet and begins to draw a cartoon sketch that somehow represents a movie.  In another, it starts with the base of a movie poster and begins to fill in objects to create the official one.   There are numerous other games as well with everything from naming an actor/actress from their high school picture to games that give you word clues about a movie.</p>
<p>Scene It utilizes a save system so that it will limit the same questions/clips that come up in play sessions which should help the longevity of the title.  The game itself is a great party game and can easily be enjoyed by anyone,  in fact, my non-gamer wife handily beat me in the few matches we played together.   The game has an MSRP of $60 which is about $20 more than the retail version of the board game.  While it might seem high, the fact that it comes with 4 controllers and contains hi-def material makes it an overall pretty good deal.   There&#8217;s no word on whether there will be download packs to expand the game, but with the popularity of Marketplace, and the video marketplace it seems like a no brainer.  For those of you looking for the next great party game, look no further than Scene It.</p>
<p><strong>Score: </strong> 4 out of 5</p>
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		<title>Gears of War for Windows Review</title>
		<link>http://www.baproductions.biz/2007/11/06/gears-of-war-for-windows-review/</link>
		<comments>http://www.baproductions.biz/2007/11/06/gears-of-war-for-windows-review/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 13:29:57 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[GFWL]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/11/06/gears-of-war-for-windows-review/</guid>
		<description><![CDATA[It&#8217;s hard to believe the Gears of War franchise is only a year old. When the game launched last year on the Xbox 360 it immediately took the crown as the game to have. The graphics were top notch, the gameplay was solid, and the co-op experience was the best to date. A year later [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to believe the Gears of War franchise is only a year old.  When the game launched last year on the Xbox 360 it immediately took the crown as the game to have.  The graphics were top notch, the gameplay was solid, and the co-op experience was the best to date.  A year later Microsoft and Epic have brought the game to the PC crowd, and it seems to have survived the translation.
<p style="margin: 5px 7px 5px 5px; float: right" image.php?gid="201"><img src="http://www.thegamersgallery.com/screens/main/gearswarwin/thumb.BrumakScreenshot02.jpg" border="0" /></p>
<p>The PC version of Gears of War supports Microsoft&#8217;s <em>Games for Windows Live</em> platform.  Unfortunately, much like Halo 2 for Vista, it doesn&#8217;t support any cross platform play to extend the community.  This is also the first title that allows for GFWL on XP machines.  This was a huge complaint with the original GFWL titles as a lot of gamers didn&#8217;t want to install Vista.  The game does support DX10, though I can&#8217;t really tell the difference between that and the DX9 mode visually.  The real draw of the new version of Gears is the new chapters of content.  Many noticed that there wasn&#8217;t exactly a smooth transition between Act IV and Act V, and these chapters help fill that void.</p>
<p><span id="more-310"></span></p>
<p>It&#8217;s been quite some time since I&#8217;ve played any Gears, in fact it&#8217;s probably been a good 8 or 9 months since I touched single player.  I forgot just how beautiful the game looks and how well it plays.  Running the game at 1600&#215;1200 with all the details on high shows off some really impressive visuals, and while the core of the game looks the same as its 360 counterpart, it looks to have a few extra layers of polish and smoothness on the PC.</p>
<p>Of course with a PC version comes the mouse and keyboard controls, and while you can still plug in your 360 controller to play, the KB/M do feel completely natural.  There is a trade off of course, and the lack of rumble with a KB/M setup is definitley missed, especially in such a visceral game.  I thought that perhaps the KB/M would make the game too easy, but I still found myself restarting at those difficult parts over and over.  The only advantage I really found with the KB/M was that it was easier to hit moving targets while sniping.</p>
<p>Gears of War for Windows is virtually identical from the 360 version up until Act V.  The beginning of the Act starts with Marcus and the crew needing to restore power to a bridge to get the APC across to the train.  There&#8217;s some great dialog here that really fills in some plot holes, and of course the grand finale is a battle with the big ass Brumback monster.  The new content should take you a little under 2 hours to complete, and I dare say its some of the most polished and well designed levels in the game.</p>
<p>Gears of War for windows does have some technical problems.  There are some frame rate jitters and drops here and there,  it&#8217;s not consistent and it&#8217;s not often, but it is annoying.  I also hit a few glitches with audio being dropped with dialog, and I hit a spot or two where I got stuck in walls.  All of these things were pretty minor though, and didn&#8217;t necessarily take away from the gameplay experience.</p>
<p>The multiplayer now has an additional game mode, as well as 3 news maps and a level editor.  The Games for Windows Live stuff sort of complicates things.  With player matches, ranked matches, and a server browser it can kind of be confusing to figure out just where to start in multiplayer.  On top of all that, only certain sections are available depending upon your [i]subscription level[/i].  You can play direct matches, co-op, and server browsing matches with any Silver or Gold account.  Matchmaking and ranked matches can only be played with Gold accounts though.  Because of this all multiplayer achievements can be earned in non ranked player matches.  I know this was a big complaint on 360 version, and it really brings in to question just what the hell is going on with GFWL, especially in the face of what Valve has done with the Steam Community.</p>
<p>Technical glitches aside, this really feels like a complete Gears of War game.  The additional chapters really fit well into the overall story, and almost feel like they were cut from the original game due to time constraints.  It&#8217;s an absolute crime that these won&#8217;t be available to 360 owners as DLC.   This was my 4th time through the game now and it&#8217;s still a solid and fun experience.  And while I think some core PC Gamers will complain the game is too &#8220;console-y&#8221;, this is one title that shouldn&#8217;t be missed.</p>
<p><strong>Score:</strong><br />
4 out of 5</p>
<p><a href="http://www.amazon.com/gp/product/B000VBFW7E?ie=UTF8&amp;tag=happyapplefar-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000VBFW7E"><img src="31UirWY-s6L._AA_SL160_.jpg" border="0" /></a><img src="http://www.assoc-amazon.com/e/ir?t=happyapplefar-20&amp;l=as2&amp;o=1&amp;a=B000VBFW7E" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" /><br />
Buy @ Amazon <a href="http://www.amazon.com/gp/product/B000VBFW7E?ie=UTF8&amp;tag=happyapplefar-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000VBFW7E">$49.99</a></p>
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		<title>Mercury Meltdown: Revolution Review</title>
		<link>http://www.baproductions.biz/2007/10/26/mercury-meltdown-revolution-review/</link>
		<comments>http://www.baproductions.biz/2007/10/26/mercury-meltdown-revolution-review/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 17:55:13 +0000</pubDate>
		<dc:creator>npuleo</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.bapenguin.com/2007/10/26/mercury-meltdown-revolution-review/</guid>
		<description><![CDATA[Marble Madness pioneered a new genre of gaming back in 1984 on the Atari. Combining platforming, puzzle solving and incredible patience it was your job to navigate your marble from one end of the level to another. The game inspired numerous titles like Super Monkey Ball, Marble Blast Ultra and Mercury Meltdown. The latter was [...]]]></description>
			<content:encoded><![CDATA[<p>Marble Madness pioneered a new genre of gaming back in 1984 on the Atari.  Combining platforming, puzzle solving and incredible patience it was your job to navigate your marble from one end of the level to another.  The game inspired numerous titles like Super Monkey Ball, Marble Blast Ultra and Mercury Meltdown.  The latter was a launch title on the PSP and received fairly positive reviews and now Ignition Entertainment brings a sequel to the  Nintendo&#8217;s Wii called <em>Mercury Meltdown Revolution</em>. I guess they didn&#8217;t get the memo it&#8217;s now called the Wii.<br />
<a href="http://www.thegamersgallery.com/image.php?sid=2026"><img src="http://www.thegamersgallery.com/screens/main/mercmeltrev/thumb.MMR_May_07__9_.jpg" class="imgfloat" border="0" /></a><br />
The basic premise of Mercury Meltdown is simple.  Navigate your blob of <a href="http://en.wikipedia.org/wiki/Mercury_(element)]mercury" target="_blank">mercury</a> through various levels to reach an end goal as fast as possible.  It sounds very straight forward, but there are plenty of curves in this game which add some strategy and puzzle solving elements.</p>
<p><span id="more-307"></span><br />
The first of these elements is color.  Scattered throughout the levels are various doors and switches which require your blob to be a certain color to activate.  To change the color of your blob simply roll through a red, green or blue color sprayer.  The strategy comes in when you need to create colors like yellow, purple, or sky blue to reach a goal.  How do you create these colors?  You&#8217;ll need to split your mercury blob by running into a corner and take each piece into one of the color painters.  Roll your mercury pieces back together and voila!  A new color.  Color isn&#8217;t the only way to change your mercury.  You can heat it up with steam to go faster, or slow it down by chilling it.   Overall these elements all get combined in some way shape or form to create some interesting puzzles in the levels.</p>
<p>Speaking of levels, the game contains almost 150 of them spread across a handful of themed <em>labs</em>.  There&#8217;s plenty of content here to keep you busy, though if you&#8217;ve played the original I&#8217;ve heard that all the content isn&#8217;t unique to this version.</p>
<p>The controls are top notch with the Wii-Mote.  While holding the controller <em>classic style</em> you simply tilt and rotate it to tilt and rotate the board and move your mercury blob.  It works well, it feels natural and it seems like exactly the kind of game the Wii-mote was designed for.</p>
<p>Graphically the game is simple, but it looks decent enough with a sort of pseudo-cell shaded look.  There are some nice effects, and the game does support 480p 16:9.</p>
<p>For $19.99 you get a very full valued package.  Above and beyond the single player there are multiplayer party games like a paint territory game, races and even some puzzles.  The game allows you to save ghosts and replays of your best runs and features local leaderboards.  Honestly I really can&#8217;t find a fault in this game, perhaps it gets a little repetitive during long play sessions, but other than that I&#8217;m really enjoying the title.  In the age of $60 games a $20 title like this is a steal.  It&#8217;s a game that anyone can enjoy, and one that truly uses the Wii-mote well.</p>
<p><strong>Score:</strong>4.5 out of 5<br />
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