Archive for the ‘Microsoft’ Category

14 Feb 0

Crackdown Co-Op = Fun

Last night I finally got to put some serious amount of time into the Crackdown demo on the XBox 360. After playing a few solid sessions of Co-Op with a buddy I can honestly say this is a day 1 purchase. The way the game plays out is as you do things, you’ll gain orbs [...]

14 Jan 0

RIP XBox 360

It’s been a problem since day one with the XBox 360, the dreaded red ring of death. I personally knew numerous people, more than I can count on both hands and feet, that had the same issue. Myself I’ve been lucky. I receive my console from Microsoft a full week before launch, it came shipped [...]

20 Sep 0

Prices per Region on Consoles

Consider the following quote: Given different costs of living, the price of an Xbox 360 is not the same in San Francisco and Topeka. How do you deal with that? Moore: It’s more expensive in Topeka. But we don’t just look at the console cost in isolation. We look at what it takes to be [...]

18 Aug 1

Zune details Leaked

Gizmodo got some inside details on Zune today. Zune is Microsoft’s answer to the iPod. Unfortuantely if this is their answer? They were asking the wrong question. First off, that scroll wheel you see? That’s not a wheel. It’s just four buttons arranged in a wheel formation. That kinda sucks if you’re used to the [...]

2 Aug 1

Photosynth: 3D Representations of Photos

There is this really cool technology from Microsoft Live Labs called Photsynth. What it does is take a collection of photographs and build it into this VRML type 3D enviornment for navigating and viewing photos. While not necessarily creating a 3D model to walk through, it’s sort of a simulation of positions of objects in [...]

30 May 6

Nintendo: Listening to Fans is bad

What? I don’t know about you but I think this is just pretty lame. From The Gamerscore Blog. In an interview with Nintendo president Satoru Iwata, the author writes: But the name Wii not wii-thstanding, Nintendo has grasped [an] important notion that (has) eluded its competitors. …Don’t listen to your customers. The hard-core gaming community [...]

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